Tricks of the Game-programming Gurus

Tricks of the Game-programming Gurus

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This book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, and the utilities used to manipulate video, audio and input devices.The code uses video mode 13h, for reasons explained above and in Chapter 5, to implement some simple parallax scrolling demos ... Before we can scroll multiple layers of graphics, we first need a method for scrolling a single layer of graphics. ... For example, the background layers of an action game dona#39;t attract too much.

Title:Tricks of the Game-programming Gurus
Publisher:Prentice Hall - 1994

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